Upgrading MetaTrace Car
Increase your level and gain characteristic points
1Upgrading is done by distributing points between characteristics, which are awarded to the player with each level increase of the MetaTrace Car. The number of points invested in a characteristic is added to the starting value. Then, this figure is multiplied by the body coefficient, thereby forming the final value, which in turn determines the results of the trips and the final reward.
The number of points per level depends on the Tier of the MetaTrace Car.
Here's the table showing the relationship of points per level to Tier:
Tier | Allocation of Characteristic Points |
1 | 4 |
2 | 6 |
3 | 8 |
4 | 10 |
5 | 12 |
Thus, the number of characteristic points per level that your MetaTrace Car has, multiplied by the level, is the final number of points available for distribution.
To move to another level, the user must spend ACE and TRC tokens. The number of tokens required to transition the NFT to another level depends on the Tier class and the level to which the player wants to move. This number is specified in the table:
Car Level | Tier 1 (ACE) | Tier 1 (TRC) | Tier 2 (ACE) | Tier 2 (TRC) | Tier 3 (ACE) | Tier 3 (TRC) | Tier 4 (ACE) | Tier 4 (TRC) | Tier 5 (ACE) | Tier 5 (TRC) |
1 | 5 | 0 | 7 | 0 | 10 | 0 | 15 | 0 | 20 | 0 |
2 | 7 | 0 | 10 | 0 | 15 | 0 | 25 | 0 | 35 | 0 |
3 | 10 | 0 | 15 | 0 | 25 | 0 | 40 | 0 | 55 | 0 |
4 | 15 | 0 | 25 | 0 | 40 | 0 | 60 | 0 | 80 | 0 |
5 | 20 | 5 | 35 | 10 | 55 | 20 | 80 | 25 | 105 | 35 |
6 | 25 | 0 | 45 | 0 | 70 | 0 | 100 | 0 | 130 | 0 |
7 | 35 | 0 | 60 | 0 | 90 | 0 | 130 | 0 | 175 | 0 |
8 | 45 | 0 | 75 | 0 | 110 | 0 | 160 | 0 | 220 | 0 |
9 | 55 | 0 | 90 | 0 | 130 | 0 | 190 | 0 | 265 | 0 |
10 | 70 | 10 | 110 | 20 | 160 | 25 | 235 | 35 | 330 | 50 |
11 | 85 | 0 | 130 | 0 | 190 | 0 | 280 | 0 | 395 | 0 |
12 | 100 | 0 | 150 | 0 | 220 | 0 | 325 | 0 | 460 | 0 |
13 | 120 | 0 | 180 | 0 | 265 | 0 | 390 | 0 | 555 | 0 |
14 | 140 | 0 | 210 | 0 | 310 | 0 | 455 | 0 | 650 | 0 |
15 | 160 | 20 | 240 | 25 | 355 | 35 | 520 | 50 | 745 | 70 |
16 | 190 | 0 | 280 | 0 | 415 | 0 | 610 | 0 | 880 | 0 |
17 | 220 | 0 | 320 | 0 | 475 | 0 | 700 | 0 | 1015 | 0 |
18 | 250 | 0 | 360 | 0 | 535 | 0 | 790 | 0 | 1150 | 0 |
19 | 290 | 0 | 420 | 0 | 625 | 0 | 925 | 0 | 1350 | 0 |
20 | 330 | 25 | 480 | 35 | 715 | 50 | 1060 | 70 | 1550 | 100 |
21 | 370 | 0 | 540 | 0 | 805 | 0 | 1195 | 0 | 1750 | 0 |
22 | 420 | 0 | 615 | 0 | 915 | 0 | 1360 | 0 | 1995 | 0 |
23 | 470 | 0 | 690 | 0 | 1025 | 0 | 1525 | 0 | 2240 | 0 |
24 | 520 | 0 | 765 | 0 | 1135 | 0 | 1690 | 0 | 2485 | 0 |
25 | 580 | 35 | 855 | 50 | 1270 | 70 | 1890 | 100 | 2785 | 125 |
26 | 640 | 0 | 945 | 0 | 1405 | 0 | 2090 | 0 | 3085 | 0 |
27 | 700 | 0 | 1035 | 0 | 1540 | 0 | 2290 | 0 | 3385 | 0 |
28 | 770 | 0 | 1140 | 0 | 1695 | 0 | 2520 | 0 | 3730 | 0 |
29 | 840 | 0 | 1245 | 0 | 1850 | 0 | 2750 | 0 | 4075 | 0 |
30 | 910 | 50 | 1350 | 70 | 2005 | 100 | 2980 | 125 | 4420 | 150 |
Each level requires time to advance, which can be skipped using the boost feature and ACE tokens. The time required for each level-up and the speed of acceleration are presented in the table:
Car Level | Waiting time (min) | Boost cost (ACE) |
1 | 30 | 15 |
2 | 60 | 30 |
3 | 90 | 45 |
4 | 120 | 60 |
5 | 150 | 75 |
6 | 180 | 90 |
7 | 210 | 105 |
8 | 240 | 120 |
9 | 270 | 135 |
10 | 300 | 150 |
11 | 360 | 165 |
12 | 420 | 180 |
13 | 480 | 195 |
14 | 540 | 210 |
15 | 600 | 225 |
16 | 660 | 240 |
17 | 720 | 255 |
18 | 780 | 270 |
19 | 840 | 285 |
20 | 900 | 300 |
21 | 990 | 315 |
22 | 1080 | 330 |
23 | 1170 | 345 |
24 | 1260 | 360 |
25 | 1350 | 375 |
26 | 1440 | 390 |
27 | 1530 | 405 |
28 | 1620 | 420 |
29 | 1710 | 435 |
30 | 1800 | 450 |
Until points are distributed, the characteristics are not considered upgraded!
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